Clair Obscur_ Expedition 33's director was 'starving for new turn-based RPGs,' and figured if he wan

By Alex Chen | January 01, 0001

I had the chance to talk to producer François Meurisse during the 2025 Game Developers Conference, and the Sandfall Interactive COO got down to brass tacks about how the game draws on JRPG history, the types of stories that can be told with these mechanics, and how the ambitious Expedition 33 has more in common with previous JRPGs than it might seem.

Meurisse told me that the game came about because Sandfall founder and Expedition 33 creative director Guillaume Broche "was kind of starving for new turn based RPG games when he started development as a passion project in early 2019."

The first games I thought of when playing a preview build of Expedition 33 were Paper Mario and the Mario and Luigi RPGs, which spruced up an otherwise-old fashioned style of JRPG combat with timing-based minigames⁠—, as well as the ability to free aim with ranged weapons to hit enemy weak points.

"I don't know if we're super innovative in our gameplay mechanics," he said. "I think not, but they're just assembled in a unique and clever way." That's not necessarily a bad thing: Everything that made Baldur's Gate 3 special can be found in other CRPGs⁠—Arcanum, Fallout, Dragon Age, and Divinity, to name a few⁠—but never under one roof before.

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