introduces a bunch of new movement options that you can use in combat, like a glide pack, dash, and, of course, a grappling hook—all games need one, apparently. These are all great additions, and I know I'll miss them the next time I [[link]] replay Borderlands 2 or 3 again. Plus, if you've made it to any of the main bosses or final encounters [[link]] in any of the vaults, you'll know just how much you'll have to use these in combat, especially the grapple.
The unfortunate thing is, the grapple is clunky. Whenever you use your grappling hook, your camera will immediately turn to face [[link]] towards the grapple spot like it's switched on aimbot for an inanimate object. Although it's done in an effort to show you where you're headed, it's enough to give you whiplash while you're rushing around the arena.
Not only does it just feel much better on your eyes and brain, but it's also a big improvement in combat, as you can keep on target while grappling. This is most noticeable in a boss fight like Inceptus the Primordial Guardian in the Fadefields vault, where you have to grapple often to stay in the air, away from the poison-gloop floor, while also shooting the boss.
I can't imagine having to do a boss or combat encounter like this with the grapple view tilt still enabled. I'd have to tap out after just a few runs if I were farming it, especially as it'd also take much longer. Save yourself the trouble and switch it off right away.

