Nvidia didn't send the Monster Hunter Wilds devs any RTX 5000 cards before their CES reveal, so offi

By Alex Chen | January 01, 0001

With likely to be one of the biggest , I thought there was a chance that Capcom and Nvidia would be teaming up to ensure that the PC version of Wilds was an absolute showstopper. Typically Nvidia and AMD collaborate with developers to test games before release and ensure that their drivers are ready for launch day; surely they also sometimes seed their new hardware with major developers ahead of release too, right? When I spoke with Monster Hunter Wilds director Yuya Tokuda back in January, just a week after the announcement of the RTX 5000 series, I asked if his team had gotten to play with the new [[link]] hardware yet—and if we could expect to see DLSS 4 support in Wilds on day one.

Somewhat surprisingly, no and no.

When can we expect to see Nvidia's newly announced and DLSS 4 in Monster Hunter Wilds, then? Wilds' beta and its PC benchmark both support DLSS as well as AMD and Intel's AI-driven upscaling options, but they're not exactly rocking the newest version of Nvidia's tech: both versions of the game use DLSS 3.7.10, released in mid-2024. I asked Tokuda, and he didn't give a precise answer—but safe to say it's going to be a bit.







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